Sensing Combat: Sight
"(This post is part two in a five part series. See the previous post: Hearing. And don't forget to vote!)
**
"Put your fucking NODS down, Horton."
For the hundredth time, my platoon sergeant whisper-yelled at me to put my night vision goggles back over my eye. I resented every second that I had to peer through the muddy neon green peephole so I could stumble my way through the dark. While boosting the ability to see further in the dead of night, night vision plays a dangerous game with depth perception. When focused on objects close up, things around you (like the ground) appear to be more distant than they actually are. When tweaked to see further, objects up close take on a fish-eye appearance; everything appears rounded and blurry. After being scolded yet again for my reluctance to use my equipment, I shoved the bright green monocular lens into my eye and followed after my team leader."
Army of Dude
**
"Put your fucking NODS down, Horton."
For the hundredth time, my platoon sergeant whisper-yelled at me to put my night vision goggles back over my eye. I resented every second that I had to peer through the muddy neon green peephole so I could stumble my way through the dark. While boosting the ability to see further in the dead of night, night vision plays a dangerous game with depth perception. When focused on objects close up, things around you (like the ground) appear to be more distant than they actually are. When tweaked to see further, objects up close take on a fish-eye appearance; everything appears rounded and blurry. After being scolded yet again for my reluctance to use my equipment, I shoved the bright green monocular lens into my eye and followed after my team leader."
Army of Dude
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